![]() Hopefully they kept attributes in, but just assign them based on race and skills. Assuming they removed the mastery levels and associated perks from skills, this is a MUCH better design than Oblivion. Levels have nothing to do with attributes (except health, magicka and fatigue), the important part is that you get more perks. Besides, it sounds like that's not really what Skyrim does rather, higher skills gain you levels faster. ![]() ![]() Basically, if you want the difference to be noticeable, you'd have to be extremely weak at early levels starting with the current rate and then speeding it up would result in hitting the attribute cap very quickly. Not at present, and I'm not sure it would be a good idea given the other parameters of Oblivion's system. Also does any mod that works out levels by a set number of attributes(earned from skills), allow you to gain more attribiute points if the skills are a higher rank (e.g.
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